Stam Whip DK PvP Build
Stam Whip DK Build
Gear
Monster set: BloodSpawn
5 Piece #1: PlagueBreak w/ 2h (front bar)
5 Piece #2: Daedric Trickery w/ S&B (back bar)
(3 heavy pieces, 4 medium pieces)
1 Piece Malacath's Band of Brutality
1 Piece Trainee (for the 1 piece max health)
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Gear Traits:
Reinforced on 3 large pieces (chest legs, helm)
Well fitted on the rest. You can use impenetrable if you're not much of a dodge roller.
Jewellery:
3 Swift traits, 2 weapon damage enchants and 1 Stamina recovery enchant. Recovery one can (and I will when comfortable) be switched out for another weapon damage
Weapon Traits:
2H - Charged at the moment but may be changed later to nirn (will be updated if I do)
S&B - Defending sword and Sturdy Shield
**OPTION: Clever Alchemist is another good option in place of Plaguebreak if you don't want to go full cheese**
Stam Whip DK Build
Stats:
Glyph of Prismatic Defense on all 7 pieces of gear.
All stats are BUFFED (potion, rally)
Currently sitting at just shy of 6k weapon damage on the front bar, once that recovery enchant is switched out, weapon damage will increase and then add in 10% from DK passive.
Once everything is actually set, you should easily get 7k
Front Bar
Back Bar
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Skills:
FRONT BAR
Venomous Claw
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Rake an enemy with your claw, dealing 411 Poison Damage and an additional 820 Poison Damage over 10 seconds.
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The poison seeps into the target and deals increased damage the longer it lasts, dealing 20% more damage for every 2 seconds.
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Enemies hit by the initial hit are afflicted with the poisoned status effect.
Rally
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Focus your strength to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your stamina recovery by 15% for 20 seconds.
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You heal for 411 Health when Rally ends. The final heal is increased by 15% every 1 second, up to a maximum 300%.
Noxious Breath
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Exhale a corrosive blast, dealing 616 Poison Damage to enemies in front of you and an additional 616 Poison Damage over 10 seconds.
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Afflicts enemies with Major Breach, reducing their Physical and Spell Resistance by 5948.
Molten Whip
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Lash an enemy with flame, dealing 946 Flame Damage.
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If you strike an enemy that is immobile or stunned, you also set them off balance.
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While slotted, whenever you activate a different Ardent Flame ability, you gain a stack of Seething Fury, which increases the damage of your next Molten Whip by 33% and your Weapon and Spell Damage by 75 for 5 seconds. This effect can stack up to 3 times.
Executioner
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Spin around and strike an enemy down, dealing 409 Physical Damage.
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Deals up to 400% more against enemies with less than 50% Health.
Take Flight **Ultimate**
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Launch yourself at an enemy, dealing 3267 Physical Damage to all enemies in the area and knocking them back and stunning them for 2 seconds.
BACK BAR
Cauterize
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Activate an aura of flames which launches a fireball at an ally to heal their wounds every 5 seconds, healing them for 709 Health.
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While slotted, you gain Major Prophecy, increasing your Spell Critical by 2629.
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Fireball heals allies instead of damaging enemies.
Resolving Vigor
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Let loose a battle cry, healing yourself for 1955 Health over 4 seconds.
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The heal over time now happens faster over a shorter duration, but only targets yourself.
Volatile Armour
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Release your inner dragon to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 20 seconds.
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You also release a spray of spikes around you, causing any enemies hit to take 984 Magic Damage over 10 seconds.
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While active, the armor returns 143 Magic Damage to any enemy that uses a direct damage attack against you in melee range.
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You release a spray of spikes around you, causing enemies hit to take damage over time.
Reverberating Bash
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Strike enemy full-force with your shield, dealing 1505 Physical Damage and stunning them for 3 seconds.
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After the stun ends, the enemy takes an additional 1505 Physical Damage .
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Initial damage is halved, but stuns the target. After the stun ends, the enemy takes the damage again.
Fragmented Shield
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Call the earth to your defence, creating a damage shield for you and nearby allies that absorbs 745 damage. This portion of the ability scales off your Max Health.
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You also gain Major Mending, increasing your healing done by 16% for 5 seconds.
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Increases the duration of Major Mending.
Corrosive Armour **Ultimate**
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Oxidize the green dragon blood in your veins, limiting incoming damage to 3% of your Max Health and deal 137 Poison Damage to nearby enemies each second for 10 seconds.
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While active, this ability and and your direct damage dealt ignores enemy Physical Resistance.
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Deals Poison Damage and your attacks ignore Physical Resistance while active.
Champion Points
Green Tree:
Personalised, does not
matter for the build
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Blue Tree:
Focused Mending
Duelest's Rebuff
Thaumaturge
Ironclad
Red Tree:
Fortified
Survival Instincts *MUST HAVE*
Celerity
Sustained By Suffering
Small Side Notes:
Race: Imperial as it also offers a 6% reduce cost of all abilities but Nord, Orc and Wood Elf would work just fine.
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Food: Bewitched Sugar Skulls.
Mundus Stone: The Warrior. Increases weapon damage by 238