High Isle 1 Bar Mag DK PVP Build
Hybrid Templar One Bar Stage 3 Vampire PVP Build
Such a broken build, but super fun to play! Hurry and give it a try before it gets a fat nerf!
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Attributes - 20 Health, 44 Stamina
Mundus Stone - The Serpent
Vampire Stage 3
Race - Khajiit
Food - Orzorga's Smoked Bear Haunch
Gear Sets and Champ Points
Active Skills
Front Bar
Toppling Charge
Charge with your divine lance to impale an enemy, dealing 1438 Magic Damage, stunning them for 3 seconds, and setting them Off Balance. Interrupts the target if they were casting.
Biting Jabs
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 872 Physical Damage to the closest enemy and 334 Physical Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 1 second. Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20% for 10 seconds.
Honor The Dead
Beacon your inner light, healing yourself or a wounded ally in front of you for 3485 Health. Healing anyone who is below 75% Health restores 18% of the ability's cost every 2 seconds over 6 seconds as Magicka.
Purifying Light
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage to them and copying all their damage taken from you for 6 seconds and releasing 50% of it as additional Magic Damage to them. Maximum copied damage: 3150. This value is based on your Spell Damage. When the effect ends you and allies near the enemy are healed for 674 Health every 2 seconds for 6 seconds.
Living Dark
Envelop yourself in a lightless sphere for 10 seconds to protect yourself. Anytime you take direct damage, the sphere lashes back at the attacker, reducing their movement speed by 40% for 3 seconds and healing you for 2066 Health. These effects can occur once every half second.
Crescent Sweep
Swing your Aedric spear around with holy vengeance, dealing 2399 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds. Enemies in your path will be hit for 60% more damage.