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High Isle 1 Bar Mag DK PVP Build

Hybrid Templar One Bar Stage 3 Vampire PVP Build

Such a broken build, but super fun to play! Hurry and give it a try before it gets a fat nerf!

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Attributes - 20 Health, 44 Stamina

Mundus Stone - The Serpent

Vampire Stage 3

Race - Khajiit

Food - Orzorga's Smoked Bear Haunch

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Gear Sets and Champ Points

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Active Skills

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Front Bar

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Toppling Charge

Charge with your divine lance to impale an enemy, dealing 1438 Magic Damage, stunning them for 3 seconds, and setting them Off Balance. Interrupts the target if they were casting.

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Biting Jabs

Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 872 Physical Damage to the closest enemy and 334 Physical Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 1 second. Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20% for 10 seconds.

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Honor The Dead

Beacon your inner light, healing yourself or a wounded ally in front of you for 3485 Health. Healing anyone who is below 75% Health restores 18% of the ability's cost every 2 seconds over 6 seconds as Magicka.

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Purifying Light

Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage to them and copying all their damage taken from you for 6 seconds and releasing 50% of it as additional Magic Damage to them. Maximum copied damage: 3150. This value is based on your Spell Damage. When the effect ends you and allies near the enemy are healed for 674 Health every 2 seconds for 6 seconds.

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Living Dark

Envelop yourself in a lightless sphere for 10 seconds to protect yourself. Anytime you take direct damage, the sphere lashes back at the attacker, reducing their movement speed by 40% for 3 seconds and healing you for 2066 Health. These effects can occur once every half second.

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Crescent Sweep

Swing your Aedric spear around with holy vengeance, dealing 2399 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds. Enemies in your path will be hit for 60% more damage.

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