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High Isle 2 Bar Stamina Warden PVP Build

Stamina Necromancer 2 Bar Stage 3 Vampire

The most well rounded Stamina Warden PVP Build on the inter webz, maybe? Great balance of sustain damage and tankyness.  

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Attributes - 5 Health, 59 Stamina

Mundus Stone - The Serpent

Vampire Stage 3

Race - Imperial

Food - Orzorga's Smoked Bear Haunch

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Gear Sets and Champ Points

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Active Skills

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Front Bar

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Dizzy Swing

Slam an enemy with an upward swing, dealing 2760 Physical Damage and setting them Off Balance for 7 seconds. Hitting an enemy that is already Off Balance stuns them for 2 seconds. Targets that are immune to Off Balance are snared by 40% for 2 seconds.

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Executioner

Spin around and strike an enemy down, dealing 1199 Physical Damage. Deals up to 400% more damage to enemies with less than 50% Health.

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Rally

Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds. You heal for 1199 Health when Rally ends. The final heal is increased by 15% every 1 second, up to a maximum of 300%.

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Blighted Blast Bones

Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying Major Defile to them for 4 seconds

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Mortal Coil

Siphon the last remnants of life from a corpse, healing for 5400 Health over 12 seconds to yourself and all allies between you and the corpse. You also restore 170 Magicka and Stamina every 2 seconds while siphoning the corpse

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Dawnbreaker of Smiting

Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds.

Back Bar

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Pierce Armor

Thrust your weapon with disciplined precision at an enemy, dealing 1199 Physical Damage and taunting them to attack you for 15 seconds. Also inflicts Minor Breach and Major Breach on the enemy, reducing their Physical Resistance and Spell Resistance by 2974 and 5948 for 15 seconds.

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Resistant Flesh

Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3600 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%. You grant the target Spell and Physical Resistance equal to half the amount healed for 3 seconds.

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Vigor

Let loose a battle cry, instilling yourself with resolve and healing for 4990 Health over 4 seconds.

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Intensive Mender

Conjure a ghostly spirit to do your bidding and stay by your side for 8 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 2742 Health. Creates a corpse on death.

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Summoner's Armour

Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 15%. Creates a corpse when the effect completes.

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Undo

Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. You can cast this ability while you are crowd controlled and it automatically grants you crowd control immunity.

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