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Mathematically Correct PVE Mag Sorc 

Introduction 

Just a Super EASY Magicka Sorcerer Build. Nothing to complex, high damage and good self sustain. What more could you want? 

Basics

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Race

Kahjiit - Dark Elf - High Elf- Khajiits are always optimal for PVE with their added Critical damage and just generally good all-round stats. High Elf is also very sort after, but honestly, just play what you are comfortable with!

Attribute points

PVP

-Magicka 11

-Health 7

-Stamina 46

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Mundus

-Thief - Gives Extra Crit 

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Basically.. just use what ever you are lacking. For myself, my crit chance can do with an added boost, so I have opted for the thief. 

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Food/Drink

Ghastly eye balls increase your Max Magicka and give you a huge 459 Mag Recovery! So for me, this is best in slot.

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Gear Sets

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Set's:  Pillar of Nirn  - Arms of Relequen - Maw of Infernal - Mythic - Pale Order 

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Weapon - Daggers - 1 Pillar of Nirn  1 Relequen - Nirnhoned/Sharpened  

 Flame Glyph + Weapon Damage

Back bar Weapon - 2H Sword - Precise - Weapon Glyph  

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Head - Monster Set - Maw of Infernal  - Divines 

Shoulders - Monster Set - Maw of Infernal  - Divines 

Chest Piece - Pillar of Nirn - Divines - Magicka Glyph 

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Waist - Relequen- Divines - Magicka Glyph 

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Hands - Pillar of Nirn - Divines - Magicka Glyph 

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Legs - Pillar of Nirn - Divines - Magicka Glyph 

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Feet - Relequen- Divines - Magicka Glyph 

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Necklace - Relequen - Blood Thirsty - Spell Damage 

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Ring - Pillar of Nirn - Blood Thirsty - Spell Damage 

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Mythic -  Pale Order  

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Harpooners Kilt would do more damage, but I like Pale order for solo. So essentially, just swap out if you are doing group play. Markyn also works, or you could just go without a mythic and have Pillar of Nirn Proc on both bars.  

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Maw of infernal.JPG
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Pillar of nern.JPG
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Active Skills

Front Bar

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1- Crystal Fragment - This is your main spammable 

2 - Daedric Prey  - 6 Second count down, makes your pets do extra damage  

3 - Flex Spot - Mystic Orb 

4 - Volatile Familiar 

5 - Twilight Tormenter - active to cause more damage every 20 seconds 

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Ultimate - Dawn Breaker - Give extra damage due to the Fighter Guild passives  

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Back Bar

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Back bar if you don't Oakensoul it up 

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1. Channelled Acceleration - 60 Seconds up time on minor force

2. Stampede - Leaves an AOE on the Ground for 15 seconds

3. Crit Surge - Allows you to heal 

4. Volatile Familiar 

5. Twilight Tormenter

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Ultimate - Charged Atronach 

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Champion Points

Blue tree - You want to go for as much damage as possible. If solo though, you may change the points about to give more healing. 

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Green tree - ummm, PVE stuff? 

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Red tree - Sustain is key here, having the expert evasion passives helps loads with roll dodging mechanics. 

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